![]() ![]() “We have no intention of removing it original game. The Nightdive artists kept the characters’ silhouettes, added additional polygons to smooth out some of the sharp edges, and redraw all textures using the original materials. I don't actually know if they've done something in this version to make that process much more possible on steam or not.According to Nightdive CEO Stephen Kick, the remaster was designed to reverse engineer the original System Shock 2 code into the KEX engine and make it available on next-gen consoles for the first time.Īs part of the initiative, Nightdive has also enlisted the support of the fan community to bring the best mods and unofficial patches into the Enhanced Edition: “All cutscenes, textures, character and weapon models have been updated”. I don't really recall all the details as it was such frustration back then, but in the moments and times we were doing co-op back then though, it was SO COOL though, to be team working against the incredible threats in this game though. After that person started a game, saves could in fact take place, but sometimes people would disconnect and not be able to get back in or as you were going along in coop, your buddy would drop out and from then on the rest of the game you were just playing a solo game anyways because they were in a much earlier area of the game by the time they could come back, compared to where you were and many doors and keys had been grabbed by you. It was difficult, you needed to be able to essentially connect by being on the same LAN, or at least using a pretty complex way of listing the IP Address I played it multiplayer coop back in the day when it was new. ![]()
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